AI Insights · Timothy · December 2022
Top 5 Waifu Games in Finland Q4 2022 Performance
In Q4 2022, the performance of the top 5 Waifu games in Finland saw varying trends in weekly downloads, revenue, and active users. Insights from Sensor Tower reveal key metrics for these popular games.
In Q4 2022, the top 5 Waifu games in Finland exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at their metrics, based on data from Sensor Tower.
GODDESS OF VICTORY: NIKKE from Level Infinite showed a notable start with revenue peaking at approximately $7.8K in the first week of November. However, this figure saw a gradual decline, ending the quarter at around $2.8K. Weekly downloads also dropped significantly, from 1.5K in the first week to just 80 by the end of December. Active users followed a similar downward trend, beginning at 1.6K and declining to 597.
MementoMori: AFKRPG by Bank of Innovation, Inc experienced a steady decline in revenue, starting at $1.9K in mid-October and ending at $396 by the final week of December. Weekly downloads mirrored this trend, starting at 242 and dropping to 72. Active users, however, showed some resilience, fluctuating around the 200 mark throughout the quarter.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. saw its revenue peak at about $2K at the end of October, with a subsequent decline to $860 by the end of November. However, it experienced a resurgence in December, reaching $1.5K mid-month. Downloads remained relatively steady, fluctuating between 39 and 82. Active users showed minor fluctuations, maintaining a range between 416 and 498 throughout the quarter.
Neural Cloud by Sunborn Network Technology Co., Ltd., introduced in mid-November, saw an initial revenue spike to $1.1K in its first week, followed by a decline to $278 by mid-December. The game saw a slight recovery to $641 by the end of December. Downloads followed a similar trend, starting at 353 and dropping to 19 by the final week of the year.
Azur Lane from YOSTAR LIMITED had a dynamic quarter with revenue peaking at $4.9K in mid-December, following an earlier high of $4.5K at the end of September. Weekly downloads were stable, ranging from 24 to 58. Active users remained consistent, fluctuating slightly between 201 and 222.
For more detailed insights and data on these games, visit Sensor Tower.